Especially when you consider that Sagawa wasn’t even in on the scheme, and was prepared to kill the girl Shimano wanted protected. Majima’s got the same “oh actually this was the plan all along” thing going on as Kiryu, but to a more drastic degree. “Oh actually I ordered you to kill Makoto because I knew you wouldn’t.” So you put him through all this trauma, had the whole damn Tojo Clan after him, on purpose? Put his and Makoto’s lives at risk because you couldn’t do something yourself, and didn’t even let him in on the scheme? Hell, I bet if you’d said “Hey Majima, if you can keep this girl safe for a month you’ll get back in the yakuza” that would have worked just as well. How does Kiryu cope, knowing he’s been left out of the loop? Every time a new character, especially the “were set up to be antagonists but are actually on your side” characters like Tachibana and Sera, says that they were working under Kazama’s orders, it just feels like such a slap in the face to me. It’s like if your dad died and everyone around you already knew the plans for his funeral and will. The plan of a man who’s never directly communicated with Kiryu at any point in the story. That’s right, the running for his life, the danger his friends have been put in, the destruction of his home, the death of Tachibana? All according to plan. Kazama somehow had a hand in the whole thing and everything that happened was according to plan. The thing that stuck out to me the most with Kiryu was how everyone around him seemed to have some secret plan with Kazama that he didn’t know about. Honestly, they’re both kind of used as pawns and never given any say as to how much info they’re allowed to have. The twists and turns of the Empty Lot situation feel so unfair to what these two are going through. spoilers ahead, i will not hold back.īoth Majima and Kiryu have their chains yanked in every direction pretty much the whole game. I’ve played up till the finale but i had some thoughts about kiryu and majima.
Each song has an associated outifit, will have no impact on performance. After a routine is completed on the competition stage, the new song will be available the next time the minigame is played. There are four songs, which are unlocked as the school story progresses.
In the menu, the song, difficulty, outfit, and EX Solos can be customized. At the end of a session, a letter grade will be given based on the score. The objective of the minigame is to fill the Groove Gauge enough to succeed. Hard will also not have any indicators for the best time to use an "EX Solo" action. In Normal and Hard, simultaneous presses will be used and in Hard, hold presses will be used. There are four types of input prompts: a normal press, a hold, a simultaneous two-button press, and a type where pressing any of the four buttons will count. How well the press is timed will be reflected as either "Perfect", "Great", "Nice", or "Ok", with failure resulting in a "Miss". The minigame is a rhythm-based game where four buttons must be pressed in line with the prompts on-screen in tune with the music, similar to Karaoke from the Yakuza games. It is a key component of the Dance Club school story. Lost Judgment Dance (ダンスアクション, Dansu Akushon, "Dance Action") is a minigame featured in Lost Judgment.